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- >On Thu, 25 Jan 1996, Mark Thompson <mark@fusion.mv.com> wrote:
- >>>>It's horrendous that LW cannot
- >>>>Allen has always been very resistant to implement it due to the
- >>>>changes he felt it may impose on the object format.
- >>>
- >>> Indeed? Technically, what changes would be necessary?
- >>
- >>Most likely, some info regarding how the UV coordinates are mapped to
- >>the surface.
- >
- > Would this kind of information be the kind of thing that would "break"
- >the LW rendering routines? Because UV mapping is just (to use animator Caitlyn
- >Meeks' term) the ginchiest.
- >
-
- I could be totally, completely wrong, but I don't think there's a connection
- between texture coordinates and the floating-point math used to do
- rendering. Therefore, UV mapping would have no direct effect on the
- rendering portion of LW's code.
-
-
-
- Andy Hofman
- LumaQuest Productions
- Animation and Dual Raptor 3 Rendering
- andyh@erinet.com
- 513-643-7333
-
-